Posted in Introduction

Tiny Dungeons 2E – Introduction

Immediately after the crowdfunding of the German version of Tiny Dungeon 2E, the PDF version was available for supporters. I don’t remember getting my reward so fast. Tiny Dungeon 2E wants to be a compact, minimalistic fantasy role-playing game and, as a fan of rules lite systems, it’s very interesting for me.

The world:

Tiny Dungeon 2E has no given world; you can use the rules to play any form of fantasy world. If you don’t want to create your own world, you can simply use one of the 23 microsettings that roughly suggest a setting with a few elements. Of course, you still have to put in some work here, but there are very exciting ideas.

The system:

Tiny Dungeon 2E is a minimalistic fantasy roleplaying game. For a regular test you roll two six-sided dice, with a 5 or 6 indicating a success of the test. If you have an advantage, you add a third die; if you have a disadvantage, you only roll a d6. Characters are also kept quite compact, you choose a heritage (e.g. human, dwarf or tree folk), select three traits (a mixture of skills and talents), as well as a weapon category with which you are skilled. If you can’t find a suitable legacy, you can easily make something yourself, because this consists of a description, just one trait and the life points with which you start.

Traits are very important and determine many things in TD2E. Here you will find things such as the berserker, having an eidetic memory or if you’re vigilant. The traits let you bypass the standard rules somewhat (get advantages, cause more damage, etc.) or allow you to have certain possibilities in the first place, such as casting magic. The maximum is seven traits, after which they can only be exchanged.

Combat works with miniatures as well as with zones (this is decided by the group) and each participant has two actions. You can take an action twice (e.g. attack twice) and act according to initiative, which is determined by adding two d6s. Attacks usually do one point of damage; Monsters or traits can adjust this.

There are various optional rules with which you can customize your game. This includes criticals, armor, prestige traits and even depletion points for equipment. Again, you shouldn’t expect too much complexity, but this game is not designed for that either.

The book:

Tiny Dungeon 2E is available in English and German, although both versions differ slightly. When it comes to the German edition, it immediately catches the eye that it is full color and has some new illustrations. The layout is clear and the font is easy to read. With 209 pages, Tiny Dungeon 2E is compact, but this is intended. It should also be mentioned that of the 209 pages, just over 120 pages are made up by the microsettings. I have to emphasize the good translation into German here. So far, I’ve only known this from System Matters (German publisher for Beyond the Wall, DCC, Spire and Myhtos World). You can also get a deck of cards for artifacts or monsters.

Who might be interested in Tiny Dungeon 2E:

  •  Players and Game masters, who are looking for a simple game with a low entry barrier
  • People, who want to do their own thing with a set of rules
  • Players, who focus more on role-playing

Who might not be interested in Tiny Dungeon 2E:

  •  Players and Game masters, who want complex and extensive rules
  • People, who are looking for a given world with a correspondingly large amount of content
  • Players, who want attributes and skills

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