Posted in Introduction

Mausritter – Introduction

There are games that speak to you directly, be it because of the presentation, the topic or because it is particularly interesting for a certain target group. In the case of Mausritter, everything applies to me and my daughter gazed at the box with big eyes. She has to be patient a little longer (she is waay to young), but I can deal with this great game.

The world:

In Mausritter (German for mouse knights), the players embody the very small rodents and experience exciting adventures. Of course, the mice are able to speak here and can do all kinds of handicrafts. It’s about exploring the world and ruins and defending and expanding your own homeland. There is no fixed world in Mouse Knight, with the help of various generators you can conjure up a region on a hex map and the book also helps with the creation of other mice and larger animals. A little magic shouldn’t be missing either, because with the help of runes spells can be cast. What the world looks like beyond that is entirely up to the group.

The game:

Mausritter uses a very simple dice system based on Into the Odd. Each mouse has three attributes (STR, DEX and WILL) and must roll equal or below the attribute with a twenty-sided die. When acting against someone, the lowest successful roll wins. For advantages or disadvantages you roll two d20 and take the better or the worse result.

Fights are very dangerous, because every attack hits automatically and you only roll the damage. If you have no more HP, then the damage goes directly to the STR attribute and you then have to check whether you get the status “injured” and become unconscious. In general, there are a number of status effects that make life difficult for a mouse. The game works with small cards for the inventory and conditions block inventory spaces. Equipment, weapons and other objects also wear out over time. It depends on the gear, when to mark usage. There is also a corresponding trigger for each condition, when you can get rid of it. The system is very simple and clear and is somewhat reminiscent of Diablo’s inventory management.

With spells, the user decides how much power he wants to use. This increases the chances, but he also has to use several dice to check whether the rune wears out. Any mouse can use the runes and you can find them everywhere.

Despite the brevity of the rules, there are rules for companions, rest and travel on the hex map. These are short and sweet and do not have many extras. If you have enough mice together, you can form a war band and take on bigger opponents like cats.

In Mausritter you get a multitude of random tables for generating mouse settlements, adventure locations, weather, loot, adventure hooks and much more. As with Space Aces, you get an incredibly comprehensive game on very few pages without a lot of rule-clutter.

The book:

Mausritter is in English, in black and white and comprises 43 pages. In addition to the hardcover book, the box version contains a dry-erasable pen, a large pad with character sheets, small cards for weapons, equipment and conditions, an adventure with additional cards, a game master screen and two rule overviews for players. Overall, this is extremely extensive and very nicely worked out. The layout is very clear and easy to read. The box does not contain any dice. On the homepage of Mausritter, in addition to the various sheets, you also get a generator for mice, as well as one for adventure scenes and you have a card studio there to design your own objects.

There is an excellent Foundry module for Mauritter. You get functional character sheets, as well as the most important pieces of equipment, weapons, opponents and conditions. The inventory system works like at the table and the cards can be moved freely.

Who might be interested in Mausritter:

  • Players and game masters who like a short and concise set of rules
  • People who like a physical inventory system
  • Players who want to explore a dangerous world as little mice

Who might not be interested in Mausritter:

  • Players and game masters who want extensive rules
  • People who are not in the mood for inventory management
  • Players who don’t like random character generation

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