Posted in Conclusion

Achtung! Cthulhu 2d20 – Conclusion “No Response from Station Echo“

After a successful start to the New Year I wanted to stay with Horror as a theme and so we have a played a session of the new Achtung! Cthulhu edition. I have to say that I found it quite difficult to find players. Nevertheless, we experienced an exciting adventure off the coast of England.

Game master:

Kyoshiro Kami


  • Timo as Ulrik Carlsen, investigator/occultist
  • Nostromo as Douglas John, Air Force soldier
  • Mieke as Tina Sharp, Commando

I planned the adventure so that a group of ignorant people would be introduced to the myth for the first time. I was inspired by the Call of Cthulhu adventure The Lightless Beacon and the A!C game master book. Therefore, the group explored an abandoned lighthouse that doubles as a lookout post against a potential Nazi invasion and were surprised by a threat from the depth of the ocean.

I learned from my last oneshot and gave my group information about the pre-made characters beforehand. I covered a few things in my introduction, we did the rest during the adventure and it worked very well.

The character sheet for A!C in Foundry VTT took a lot of work off our hands during the session, but I also put a little more work into it and added the characters and potential opponents in advance. The character sheet still has small flaws, but they are hardly significant.

What was very positively emphasized were the easy and catchy rules. Everything went fluid and smooth. The characters are quite competent in A!C, but we still had enough failures that made for exciting situations. Especially our fight for the final was a lot of fun and the group put a lot of effort into it. The heroes did not find out the actual background to what was happening in the lighthouse, they did not investigate enough for that, but they were able to recognize the threat from below. Maybe I’ll expand the whole thing into a campaign, the setting definitely gives enough.

The new edition of Achtung! Cthulhu is great and I still have many ideas I would like to try. Of the four systems (Basic Roleplaying, Savage Worlds, Fate and 2d20), the 2d20 variant is my favourite, it gave me a real Indiana Jones feeling.

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