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Space Kraken – Conclusion

After my preview of Space Kraken, I continued to play and of course I would like to give a more comprehensive summary of my impressions. I’m referring to the prototype, of course, and I know that the finished version will offer a lot more. I am really looking forward to this.

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Root RPG – Conclusion

After our third adventure, it is time to draw a little conclusion. I deliberately left out a game report, as the adventure was quite short. Since we have not tried or experienced all aspects of the Root RPG, I can of course not draw a full conclusion. You can find a report for adventure #1 and #2.

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Der Heilige von Bruckstadt – Conclusion Session #0 and #1

I have already presented the adventure “Der Heilige von Bruckstadt”, but of course I wanted to play the whole thing too. My conclusion will consist of two sections, a general part that everyone can read and a section specifically for gms, where there will definitely be spoilers (and which will also be marked accordingly by me).

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Tartarus Gate – Conclusion

With Tartarus Gate, the makers of Spire and Heart deliver an interesting concept for adventure. The idea is that in one booklet you get a complete adventure as well as removable rules, handouts and ready-made characters. It is only meant to be the start of a whole series of such self-contained adventures. I also want to try a new format to give potential game masters a feeling for such an adventure. Of course, I have to give a spoiler warning here, because I’ll go into the story and give a comprehensive conclusion.

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Brancalonia – Conclusion „The Treasure of the Bigat“

I had Brancalonia on my to-do list for a long time and finally we got to know this extraordinary setting. The mix of Italian folklore and pop culture and the shot of Bud Spencer and Terrence Hill definitely stands out from the multitude of 5e settings and so we plunged into the adventure.

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Achtung! Cthulhu – Conclusion “A Quick Trip to France”

After the playtest of the new 2d20 version of Achtung! Cthulhu was quiet about the project for a while. Now, in addition to the pre-order campaign, there is also a quick starter to get to know the second edition of Achtung! Cthulhu (A!C). Modiphius’ in-house system was again tailored to the setting. In order not to spoil the fun for anyone, I did not write a session report and instead wrote a conclusion.

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Vagabonds of Symbaroum – Conclusion „Into the Wild“

A while ago, we discussed that the setting of Symbaroum is very exciting, but the system has clear weaknesses. In considering this, we identified various systems that could be tried out. I used the first system that sprung into my mind and so we played Symbaroum with Vagabonds of Dyfed as a basis. I want to focus on the implementation, so I wrote a conclusion and not a report.

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