As a tester of the Space Kraken prototype, I got something to test again from 3D ART LAB. The Triple Hex Dice is a fun gadget that is supposed to be financed through Kickstarter. After trying it out extensively, I would like to put my thoughts on this into words here.
Continue reading “Triple Hex Dice – Preview”Category: Preview
Fight with Spirit – Preview
Once again, there is something to hear from me and I would like to talk to you about a new and very interesting project from Storybrewers Roleplaying, the makers of Good Society. Fight with Spirit brings you a mix of sport and drama, inspired by sports anime. The game is currently on Kickstarter.
Continue reading “Fight with Spirit – Preview”Icon – Preview #4 „Tactical combat“
Now that we know the basics of Icon and what makes characters so special, I would like to come to the second system of Icon, namely the tactical combat system. Inspired by JRPGs like Final Fantasy, it offers many options and mechanics that will make the hearts of strategists beat faster.
Continue reading “Icon – Preview #4 „Tactical combat“”Icon – Preview #3 „Player characters“
After an initial overview and the narrative rules, I would now like to look at characters and their creation before moving on to the tactical combat system. Icon offers many character options and that’s exactly why we want to know what heroes in Icon are made of.
Continue reading “Icon – Preview #3 „Player characters“”Icon – Preview #2 “Narrative Play”
Just when I published my first preview of Icon, there was an update to version 1.2 with numerous adjustments and additions. I had already indicated that I would like to deal a little more intensively with Icon and therefore I am delving a little deeper into the matter. After the overview, I’m going into the narrative rules based on Forged in the Dark (FitD).
Continue reading “Icon – Preview #2 “Narrative Play””Icon – Preview #1 “Overview”
Once again there is something new from the pen of Tom Parkinson-Morgan, the creator of Lancer and Kill Six Billion Demons. Icon combines elements of classic JRPGs with Forged in the Dark (FitD) and offers a detailed, tactical combat system in addition to narrative rules.
Continue reading “Icon – Preview #1 “Overview””The One Ring Second Edition – Insight “Combat”
Let’s take a look at the third pillar of the adventurer phase, the combat rules. As always, I’ll use the group of heroes I’ve created as an example. A few things have been adjusted again and of course, I’ll try to cover as much as possible.
Continue reading “The One Ring Second Edition – Insight “Combat””The One Ring Second Edition – Insight “Council”
Like the rules for traveling, the social encounters have also been revised significantly. Using an example, I would like to explain how a council works and, of course, I also go into what the differences are and what impressions I have of them.
Continue reading “The One Ring Second Edition – Insight “Council””The One Ring RPG Second Edition – Insight “travel”
After the character creation and an overview of the new edition of The One Ring RPG (TOR), let’s take a look at the revised rules for travel. I had already voiced my concerns, so I wanted to try it myself.
Continue reading “The One Ring RPG Second Edition – Insight “travel””The One Ring RPG Second Edition – Insight “character creation”
After we took a first look at the alpha of the new TOR RPG, I would now like to devote myself to character creation. Using a character, I would like to show what you can expect from the new version of TOR.
Continue reading “The One Ring RPG Second Edition – Insight “character creation””